Windwalker Monk
PvE guide, updated for Patch 12.1.5
Assisted Highlight Rotation
How to play Windwalker Monk in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Windwalker Monk’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-5.7%
- One Button-13.7%
Assisted Highlight is the game’s rotation help: it lights the next ability to press on your action bars. Its priority list is SimC’s copy of the game’s, with the cooldowns SimC presses beside it, read here for one build and one kind of fight.
Rotation
Beta16 abilities- 1Racial abilityPress yourselfWhen ready
- 2Invoke Xuen, the White TigerPress yourselfWhen ready
- 3Touch of KarmaPress yourselfWhen ready
- 4Touch of DeathWhen ready
- 5Strike of the Windlord
- 6Celestial ConduitWhen ready
- 7Zenith
- 8Spinning Crane Kick
- 9Rising Sun KickWhen ready
- 10Rushing Wind KickWhen ready
- 11Tiger Palm
- 12Whirling Dragon Punch
- 13Fists of Fury
- 14Blackout Kick
- 15Chi BurstWhen ready
- 16Crackling Jade Lightning
Every step also needs the ability off cooldown and affordable. Range checks are left out. A blank Targets cell means any number of targets. Steps tagged Press yourself come from SimC’s cooldown list, which runs ahead of the game’s. The sim presses each as it comes ready, so its results assume you do too.
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
Sample opener
One simulated fight from the start, played by the list above, the potion and trinkets it hides included. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@710c240Everything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# Executed before combat begins. Accepts non-harmful actions only. actions.precombat=snapshot_stats # Executed every time the actor is available. # Overridden actions=auto_attack actions+=/call_action_list,name=cooldowns actions+=/call_action_list,name=assisted_combat # This is the default action priority list from the game's Assisted Combat system. actions.assisted_combat=touch_of_death # Rule contains a helper buff to avoid breaking Combo Strikes for 1249766. actions.assisted_combat+=/strike_of_the_windlord,if=buff.heart_of_the_jade_serpent.down&buff.heart_of_the_jade_serpent_unity_within.down&combo_strike # This is for Blizzard automation and is not included in the game's Assisted Combat system. actions.assisted_combat+=/celestial_conduit # This is for Blizzard automation and is not included in the game's Assisted Combat system. actions.assisted_combat+=/zenith,if=buff.zenith.down # This is for Blizzard automation and is not included in the game's Assisted Combat system. actions.assisted_combat+=/flying_serpent_kick,if=talent.slicing_winds # Rule contains a helper buff to avoid breaking Combo Strikes for 1249754. actions.assisted_combat+=/spinning_crane_kick,if=buff.dance_of_chiji.stack>=2&combo_strike,cooldown_allow_casting_success=1 actions.assisted_combat+=/rising_sun_kick,if=buff.rushing_wind_kick.up actions.assisted_combat+=/rushing_wind_kick,if=buff.rushing_wind_kick.up # Rule contains a helper buff to avoid breaking Combo Strikes for 1249756. actions.assisted_combat+=/tiger_palm,if=chi<=4&energy>=101&buff.heart_of_the_jade_serpent.down&combo_strike # Condition `buff.emperors_capacitor.stack>=20` is not resolvable, as the source talent no longer exists., Rule contains a helper buff to avoid breaking Combo Strikes for 1249764. (Overridden from 'buff.the_emperors_capacitor.stack>=20&buff.combo_strikes_crackling_jade_lightning.down') actions.assisted_combat+=/crackling_jade_lightning,if=0&combo_strike # Extended range check to 10 yards (from 5)., Rule contains a helper buff to avoid breaking Combo Strikes for 1249765. (Overridden from 'target.distance<=5&buff.heart_of_the_jade_serpent.down&buff.combo_strikes_whirling_dragon_punch.down') actions.assisted_combat+=/whirling_dragon_punch,if=target.distance<=10&buff.heart_of_the_jade_serpent.down&combo_strike # Rule contains a helper buff to avoid breaking Combo Strikes for 1249758. actions.assisted_combat+=/fists_of_fury,if=target.distance<=8&combo_strike # Rule contains a helper buff to avoid breaking Combo Strikes for 1249753. actions.assisted_combat+=/rising_sun_kick,if=combo_strike # Rule contains a helper buff to avoid breaking Combo Strikes for 1249753. actions.assisted_combat+=/rushing_wind_kick,if=combo_strike # The name `Combo Breaker` is used instead of `Blackout Kick` due to standard tokenization rules and clarity., Rule contains a helper buff to avoid breaking Combo Strikes for 1249757. (Overridden from 'buff.combo_breaker.up&buff.combo_strikes_blackout_kick.down') actions.assisted_combat+=/blackout_kick,if=buff.combo_breaker.up&combo_strike actions.assisted_combat+=/chi_burst # Rule contains a helper buff to avoid breaking Combo Strikes for 1249754. actions.assisted_combat+=/spinning_crane_kick,if=active_enemies>3&combo_strike,cooldown_allow_casting_success=1 # Rule contains a helper buff to avoid breaking Combo Strikes for 1249757. actions.assisted_combat+=/blackout_kick,if=active_enemies<=2&combo_strike # Rule contains a helper buff to avoid breaking Combo Strikes for 1249756. actions.assisted_combat+=/tiger_palm,if=combo_strike # Checks for Blackout Kick Rank 2 not being known, which is learned at level 17. (Overridden from 'buff.blackout_kick.down') actions.assisted_combat+=/tiger_palm,if=level<17 # Rule contains a helper buff to avoid breaking Combo Strikes for 1249764. actions.assisted_combat+=/crackling_jade_lightning,if=energy>=75&target.distance>15&combo_strike,cooldown_allow_casting_success=1 actions.assisted_combat+=/rising_sun_kick actions.assisted_combat+=/rushing_wind_kick # Some cooldowns are not used by the Assisted Combat system. This simple default cooldown usage has been provided by simc. actions.cooldowns=use_items actions.cooldowns+=/potion actions.cooldowns+=/blood_fury actions.cooldowns+=/berserking actions.cooldowns+=/fireblood actions.cooldowns+=/ancestral_call actions.cooldowns+=/invoke_xuen_the_white_tiger actions.cooldowns+=/touch_of_karma
Turning on Assisted Highlight
In game, open Options > Gameplay > Gameplay Enhancements and check Assisted Highlight under Combat Assistant. Your next suggested ability glows on your action bars as you play.
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.