Survival Hunter
PvE guide, updated for Patch 12.1.5
DPS Rotation & Cooldowns
How to play Survival Hunter in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Survival Hunter’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-5.1%
- One Button-22.4%
The full rotation is the one SimulationCraft’s sims play by default. Its priority list is SimC’s own for the spec, read here for one build and one kind of fight.
Rotation
Beta9 abilities- 1Racial ability
- 2MuzzleWhen ready
- 3Aspect of the Eagle
- 4Kill Command
- 5Boomstick
- 6Wildfire BombWhen ready
- 7TakedownWhen ready
- 8Moonlight ChakramWhen ready
- 9Raptor StrikeWhen ready
Every step also needs the ability off cooldown and affordable. Range checks are left out. A blank Targets cell means any number of targets.
Before the pull
Things to do before entering combat.
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
Sample opener
One simulated fight from the start, played by this list on the profile in the Gear section with the guide’s Single target build, whichever build the list above is read for. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@de11f57Everything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=summon_pet # Snapshot raid buffed stats before combat begins. actions.precombat+=/snapshot_stats actions.precombat+=/use_item,name=algethar_puzzle_box actions.precombat+=/wildfire_bomb,if=active_enemies=1 # Executed every time the actor is available. actions=retarget,target_if=max:target.health,line_cd=5,if=fight_style.dungeonroute actions+=/auto_attack actions+=/call_action_list,name=cds actions+=/call_action_list,name=plst,if=active_enemies<3&talent.howl_of_the_pack_leader actions+=/call_action_list,name=plcleave,if=active_enemies>2&talent.howl_of_the_pack_leader actions+=/call_action_list,name=sentst,if=active_enemies<3&!talent.howl_of_the_pack_leader actions+=/call_action_list,name=sentcleave,if=active_enemies>2&!talent.howl_of_the_pack_leader # CDS actions.cds=blood_fury,if=buff.takedown.up|cooldown.takedown.ready actions.cds+=/use_item,name=voracious_heart_of_ulatek,if=buff.tip_of_the_spear.up actions.cds+=/use_item,name=font_of_venomous_rage,if=!buff.takedown.up&!cooldown.takedown.ready|fight_remains<3 actions.cds+=/use_items,check_existing=0,slots=trinket1:trinket2,if=this_trinket.has_use_damage&!this_trinket.is.font_of_venomous_rage actions.cds+=/use_items,check_existing=0,slots=trinket1:trinket2,if=this_trinket.has_use_buff&talent.takedown&!other_trinket.has_use_buff&this_trinket.cooldown.duration>=cooldown.takedown.duration*2&this_trinket.has_buff.haste&(buff.takedown.up|cooldown.takedown.remains>this_trinket.cooldown.duration*0.45) actions.cds+=/use_items,check_existing=0,slots=trinket1:trinket2,if=this_trinket.has_use_buff&(!talent.takedown|other_trinket.has_use_buff|this_trinket.cooldown.duration<cooldown.takedown.duration*2|!this_trinket.has_buff.haste)&(buff.takedown.up|cooldown.takedown.ready|cooldown.takedown.remains>20|!talent.takedown) actions.cds+=/use_item,name=algethar_puzzle_box,if=cooldown.takedown.remains<5|!talent.takedown actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.takedown.up&!buff.power_infusion.up actions.cds+=/ancestral_call,if=buff.takedown.up|cooldown.takedown.ready actions.cds+=/fireblood,if=buff.takedown.up|cooldown.takedown.ready actions.cds+=/berserking,if=buff.takedown.up|cooldown.takedown.ready actions.cds+=/muzzle actions.cds+=/potion,if=target.time_to_die<25|cooldown.takedown.ready actions.cds+=/aspect_of_the_eagle,if=target.distance>=6 # AOE - PL actions.plcleave=kill_command,if=buff.tip_of_the_spear.stack<2&(buff.howl_of_the_pack_leader_wyvern.remains|buff.howl_of_the_pack_leader_boar.remains|buff.howl_of_the_pack_leader_bear.remains) actions.plcleave+=/kill_command,if=cooldown.takedown.remains<gcd&buff.tip_of_the_spear.stack<2&!talent.twin_fangs actions.plcleave+=/takedown,if=buff.tip_of_the_spear.stack>0&!talent.twin_fangs|buff.tip_of_the_spear.stack=0&talent.twin_fangs actions.plcleave+=/wildfire_bomb,if=full_recharge_time<gcd actions.plcleave+=/boomstick,if=buff.tip_of_the_spear.up actions.plcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.up actions.plcleave+=/raptor_strike,if=buff.tip_of_the_spear.up|!buff.raptor_swipe.up actions.plcleave+=/kill_command,if=cooldown.takedown.remains actions.plcleave+=/wildfire_bomb actions.plcleave+=/takedown # ST - PL actions.plst=kill_command,if=buff.tip_of_the_spear.stack<2&howl_summon.ready actions.plst+=/kill_command,if=cooldown.takedown.remains<gcd&buff.tip_of_the_spear.stack<2&!talent.twin_fangs actions.plst+=/takedown,if=buff.tip_of_the_spear.stack>0&!talent.twin_fangs|buff.tip_of_the_spear.stack=0&talent.twin_fangs actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.up&(talent.lethal_calibration&full_recharge_time<4+gcd|!talent.lethal_calibration) actions.plst+=/boomstick,if=buff.tip_of_the_spear.up actions.plst+=/raptor_strike,if=(buff.tip_of_the_spear.up|!buff.raptor_swipe.up) actions.plst+=/wildfire_bomb,if=buff.tip_of_the_spear.up actions.plst+=/kill_command,if=cooldown.takedown.remains actions.plst+=/takedown # AOE - Sent actions.sentcleave=kill_command,if=buff.tip_of_the_spear.stack=0&(cooldown.takedown.remains|!talent.twin_fangs) actions.sentcleave+=/boomstick,if=buff.tip_of_the_spear.up actions.sentcleave+=/kill_command,if=buff.tip_of_the_spear.stack=1&cooldown.takedown.remains&focus<100 actions.sentcleave+=/wildfire_bomb,if=buff.tip_of_the_spear.up actions.sentcleave+=/kill_command,if=cooldown.takedown.remains<gcd&buff.tip_of_the_spear.stack<2&!talent.twin_fangs actions.sentcleave+=/takedown,target_if=min:debuff.sentinels_mark.remains,if=buff.tip_of_the_spear.stack>0&!talent.twin_fangs|buff.tip_of_the_spear.stack=0&talent.twin_fangs actions.sentcleave+=/moonlight_chakram,target_if=min:debuff.sentinels_mark.remains,if=buff.tip_of_the_spear.up actions.sentcleave+=/raptor_strike,target_if=min:debuff.sentinels_mark.remains,if=buff.tip_of_the_spear.up&buff.raptor_swipe.up|!buff.raptor_swipe.up actions.sentcleave+=/kill_command # ST - Sent actions.sentst=kill_command,if=buff.tip_of_the_spear.stack=0&(cooldown.takedown.remains|!talent.twin_fangs|time<10&cooldown.boomstick.ready&focus<110) actions.sentst+=/boomstick,if=buff.tip_of_the_spear.up actions.sentst+=/wildfire_bomb,if=(debuff.sentinels_mark.remains|full_recharge_time<4) actions.sentst+=/kill_command,if=cooldown.takedown.remains<gcd&buff.tip_of_the_spear.stack<2&!talent.twin_fangs actions.sentst+=/takedown,if=(buff.tip_of_the_spear.stack>0&!talent.twin_fangs|buff.tip_of_the_spear.stack=0&talent.twin_fangs)&!(time<10&cooldown.boomstick.ready) actions.sentst+=/moonlight_chakram actions.sentst+=/raptor_strike actions.sentst+=/kill_command,if=cooldown.takedown.remains actions.sentst+=/wildfire_bomb actions.sentst+=/takedown
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.