Protection Warrior
PvE guide, updated for Patch 12.1.5
Tank Rotation & Cooldowns
How to play Protection Warrior in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Protection Warrior’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-5.6%
- One Button-18.6%
The full rotation is the one SimulationCraft’s sims play by default. Its priority list is SimC’s own for the spec, read here for one build and one kind of fight.
Rotation
Beta19 abilities- 1Charge
- 2Avatar
- 3Shield WallWhen ready
- 4Racial abilityWhen ready
- 5Ignore Pain
- 6RavagerWhen ready
- 7Demoralizing ShoutWhen ready
- 8Champions LeapWhen ready
- 9Champion's SpearWhen ready
- 10Demolish
- 11Shield ChargeWhen ready
- 12Shield Block
- 13Shield SlamWhen ready
- 14Thunder ClapWhen ready
- 15ExecuteWhen ready
- 16RevengeWhen ready
- 17Wrecking ThrowWhen ready
- 18Shattering ThrowWhen ready
- 19DevastateWhen ready
Every step also needs the ability off cooldown and affordable. Range checks are left out. A blank Targets cell means any number of targets.
Before the pull
Things to do before entering combat.
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
- Charge1
- Liquid Luster1
- On-use items3
- Avatar5
- Demoralizing Shout8
- Shield Charge6
- Demolish9
Sample opener
One simulated fight from the start, played by this list on the profile in the Gear section with that profile’s own talents, whichever build the list above is read for. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@ff0d07fEverything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=snapshot_stats actions.precombat+=/battle_stance,toggle=on actions.precombat+=/use_item,name=algethar_puzzle_box # Executed every time the actor is available. actions=auto_attack actions+=/call_action_list,name=variables actions+=/charge,if=time=0 actions+=/use_item,name=tome_of_lights_devotion,if=buff.inner_resilience.up actions+=/use_items actions+=/avatar,if=buff.thunder_blast.down|buff.thunder_blast.stack<=2 actions+=/shield_wall actions+=/blood_fury actions+=/berserking actions+=/arcane_torrent actions+=/lights_judgment actions+=/fireblood actions+=/ancestral_call actions+=/bag_of_tricks actions+=/potion,if=buff.avatar.up|buff.avatar.up&target.health.pct<=20 actions+=/ignore_pain,if=target.health.pct>=20&(rage.deficit<=15&cooldown.shield_slam.ready|rage.deficit<=20&cooldown.shield_charge.ready|rage.deficit<=20&cooldown.demoralizing_shout.ready&talent.booming_voice.enabled|rage.deficit<=15|rage.deficit<=40&cooldown.shield_slam.ready&buff.violent_outburst.up&talent.heavy_repercussions.enabled&talent.practiced_strikes.enabled|rage.deficit<=17&cooldown.shield_slam.ready&talent.heavy_repercussions.enabled|rage.deficit<=18&cooldown.shield_slam.ready&talent.practiced_strikes.enabled)|(rage>=70|buff.seeing_red.stack=7&rage>=35)&cooldown.shield_slam.remains<=1&buff.shield_block.remains,use_off_gcd=1 actions+=/ravager actions+=/thunder_blast,if=talent.booming_voice.enabled&buff.thunder_blast.stack=2&talent.snap_induction.enabled actions+=/demoralizing_shout,if=talent.booming_voice.enabled actions+=/champions_leap actions+=/champions_spear actions+=/thunder_blast,if=spell_targets.thunder_blast>=2&buff.thunder_blast.stack=2 actions+=/demolish,if=buff.colossal_might.stack>=5 actions+=/shield_charge actions+=/shield_block,if=buff.shield_block.remains<=10 actions+=/run_action_list,name=colossus_aoe,if=hero_tree.colossus&spell_targets.thunder_clap>=3 actions+=/run_action_list,name=thane_aoe,if=hero_tree.mountain_thane&spell_targets.thunder_clap>=3 actions+=/run_action_list,name=colossus_st,if=talent.demolish actions+=/run_action_list,name=thane_st,if=talent.lightning_strikes actions.colossus_aoe=thunder_clap,if=buff.ravager.up&!dot.rend_dot.ticking actions.colossus_aoe+=/revenge,if=buff.revenge.up actions.colossus_aoe+=/shield_slam,if=buff.phalanx.up&(buff.violent_outburst.up|rage<30) actions.colossus_aoe+=/thunder_clap,if=rage<30 actions.colossus_aoe+=/revenge,if=spell_targets.revenge>=3 actions.colossus_aoe+=/shield_slam actions.colossus_aoe+=/thunder_clap actions.colossus_aoe+=/revenge,if=rage>=30 actions.colossus_aoe+=/execute,if=spell_targets.execute>=2&(rage>=50|buff.sudden_death.up)&talent.heavy_handed.enabled actions.colossus_st=shield_slam actions.colossus_st+=/thunder_clap,if=!buff.phalanx.up actions.colossus_st+=/execute actions.colossus_st+=/revenge,if=buff.revenge.up actions.colossus_st+=/thunder_clap actions.colossus_st+=/revenge actions.colossus_st+=/thunder_clap,if=(spell_targets.thunder_clap>=1|cooldown.shield_slam.remains)&hero_tree.mountain_thane&rage<=80 actions.colossus_st+=/revenge,if=rage>=80&!variable.execute_phase|buff.revenge.up&variable.execute_phase&rage<=18&cooldown.shield_slam.remains|buff.revenge.up&!variable.execute_phase actions.colossus_st+=/wrecking_throw,if=talent.javelineer.enabled actions.colossus_st+=/shattering_throw,if=talent.javelineer.enabled actions.colossus_st+=/devastate actions.colossus_st+=/thunder_clap,if=!buff.phalanx.up actions.thane_aoe=thunder_blast actions.thane_aoe+=/shield_slam,if=buff.phalanx.up actions.thane_aoe+=/thunder_clap actions.thane_aoe+=/revenge,if=buff.revenge.up actions.thane_aoe+=/shield_slam actions.thane_aoe+=/revenge actions.thane_aoe+=/execute,if=spell_targets.execute=3&(rage>=50|buff.sudden_death.up)&talent.heavy_handed.enabled actions.thane_st=thunder_blast actions.thane_st+=/shield_slam actions.thane_st+=/execute actions.thane_st+=/revenge,if=buff.revenge.up actions.thane_st+=/thunder_clap actions.thane_st+=/thunder_blast,if=(spell_targets.thunder_clap>=1|cooldown.shield_slam.remains) actions.thane_st+=/wrecking_throw,if=talent.javelineer.enabled actions.thane_st+=/shattering_throw,if=talent.javelineer.enabled actions.thane_st+=/revenge actions.thane_st+=/devastate actions.variables=variable,name=execute_phase,value=(talent.massacre.enabled&target.health.pct<35)|target.health.pct<20
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.