Devourer Demon Hunter
PvE guide, updated for Patch 12.1.5
DPS Rotation & Cooldowns
How to play Devourer Demon Hunter in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Devourer Demon Hunter’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-71.5%
- One Button-72.4%
The full rotation is the one SimulationCraft’s sims play by default. Its priority list is SimC’s own for the spec, read here for one build and one kind of fight.
Rotation
Beta17 abilities- 1Eradicate
- 2Cull
- 3Reap
- 4Vengeful Retreat
- 5Void RayWhen ready
- 6Predator's Wake
- 7Reaper's Toll
- 8Pierce the Veil
- 9Collapsing Star
- 10Devour
- 11Soul Immolation
- 12Pick Up Fragment
- 13ConsumeWhen ready
- 14Voidblade
- 15The Hunt
- 16Void MetamorphosisWhen ready
- 17Hungering SlashWhen ready
Every step also needs the ability off cooldown and affordable. Range checks are left out. A blank Targets cell means any number of targets.
Before the pull
Things to do before entering combat.
- 1Racial ability
- 2Soul Immolation
- 3Consume
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
Sample opener
One simulated fight from the start, played by this list on the profile in the Gear section with the guide’s Single target build, whichever build the list above is read for. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@ff0d07fEverything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=snapshot_stats actions.precombat+=/variable,name=trinket_1_buffs,value=trinket.1.has_buff.intellect|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit actions.precombat+=/variable,name=trinket_2_buffs,value=trinket.2.has_buff.intellect|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&variable.trinket_2_buffs|variable.trinket_2_buffs&((trinket.2.proc.any_dps.duration)*trinket.2.proc.any_dps.default_value)>((trinket.1.proc.any_dps.duration)*trinket.1.proc.any_dps.default_value) actions.precombat+=/variable,name=damage_trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&!variable.trinket_2_buffs&trinket.2.ilvl>=trinket.1.ilvl actions.precombat+=/arcane_torrent actions.precombat+=/soul_immolation actions.precombat+=/consume # Executed every time the actor is available. actions=retarget,target_if=max:target.time_to_die,line_cd=0.25 actions+=/call_action_list,name=variables actions+=/call_action_list,name=cooldowns actions+=/call_action_list,name=reaps,if=target.time_to_die<=4&action.reap.souls_consumed>=1&!buff.soulburst.up actions+=/run_action_list,name=annihilator,if=hero_tree.annihilator actions+=/run_action_list,name=voidscarred,if=hero_tree.voidscarred actions.annihilator=run_action_list,name=annihilator_meta,if=buff.metamorphosis.up actions.annihilator+=/run_action_list,name=annihilator_out actions.annihilator_meta=pick_up_fragment,use_off_gcd=1,if=cooldown.reap.remains&(talent.eradicate&target.time_to_die<15|soul_fragments+buff.collapsing_star_stacking.stack>=30&buff.collapsing_star_stacking.stack<30) actions.annihilator_meta+=/devour,if=buff.soulburst.up&active_enemies=1 actions.annihilator_meta+=/the_hunt,if=talent.devourers_bite actions.annihilator_meta+=/voidblade,if=talent.devourers_bite&active_enemies<=3 actions.annihilator_meta+=/collapsing_star,if=fight_remains<10 actions.annihilator_meta+=/void_ray,if=talent.eradicate&active_enemies>1&!buff.eradicate.up actions.annihilator_meta+=/collapsing_star,if=prev_gcd.1.void_ray actions.annihilator_meta+=/eradicate,if=buff.voidfall_spending.up actions.annihilator_meta+=/collapsing_star,if=active_enemies>1|cooldown.void_ray.remains actions.annihilator_meta+=/devour,if=buff.eradicate.up&!buff.voidfall_spending.up&buff.moment_of_craving.remains>=4&fury.deficit<=70 actions.annihilator_meta+=/call_action_list,name=reaps,if=(active_enemies=1|buff.eradicate.up)&action.reap.souls_consumed>=4&!(talent.devourers_bite&active_enemies=1&fury<void_metamorphosis_base_drain_ps*2) actions.annihilator_meta+=/call_action_list,name=reaps,if=!talent.eradicate&buff.collapsing_star_stacking.stack+action.reap.souls_consumed>=30&action.reap.souls_consumed>=4 actions.annihilator_meta+=/void_ray,if=active_enemies>1|talent.eradicate|fury>=100|fury<55 actions.annihilator_meta+=/call_action_list,name=reaps,if=variable.voidfall_dump actions.annihilator_meta+=/call_action_list,name=reaps,if=buff.collapsing_star_stacking.stack+action.reap.souls_consumed>=30&action.reap.souls_consumed>=4&fight_remains<45 actions.annihilator_meta+=/cull,if=talent.eradicate&buff.voidfall_spending.up actions.annihilator_meta+=/soul_immolation,if=active_dot.soul_immolation=0&fury<void_metamorphosis_base_drain_ps&fury<40&(cooldown.reap.remains|active_enemies=1) actions.annihilator_meta+=/devour actions.annihilator_out=pick_up_fragment,mode=nearest,type=all,use_off_gcd=1,line_cd=0.6,if=!buff.void_metamorphosis_stack.at_max_stacks&buff.void_metamorphosis_stack.stack>=buff.void_metamorphosis_stack.max_stack-2 actions.annihilator_out+=/voidblade,if=talent.devourers_bite&active_enemies<=3&buff.void_metamorphosis_stack.at_max_stacks actions.annihilator_out+=/void_ray,if=talent.eradicate&active_enemies>1&buff.void_metamorphosis_stack.at_max_stacks&fury>=100 actions.annihilator_out+=/metamorphosis actions.annihilator_out+=/consume,if=buff.soulburst.up actions.annihilator_out+=/call_action_list,name=reaps,if=(active_enemies=1|buff.eradicate.up)&action.reap.souls_consumed>=4 actions.annihilator_out+=/call_action_list,name=reaps,if=!talent.eradicate&action.reap.souls_consumed>=8 actions.annihilator_out+=/void_ray actions.annihilator_out+=/call_action_list,name=reaps,if=variable.voidfall_dump actions.annihilator_out+=/soul_immolation,if=active_dot.soul_immolation=0&(active_enemies>1|talent.eradicate) actions.annihilator_out+=/consume actions.cooldowns=invoke_external_buff,name=power_infusion,if=buff.metamorphosis.up&!buff.power_infusion.up actions.cooldowns+=/potion,if=buff.metamorphosis.up|fight_remains<=30 actions.cooldowns+=/use_item,slot=trinket1,if=buff.metamorphosis.up&(variable.no_ray_this_window|hero_tree.annihilator)&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)|trinket.1.proc.any_dps.duration>=fight_remains|fight_remains<=trinket.1.buff.any_dps.duration actions.cooldowns+=/use_item,slot=trinket2,if=buff.metamorphosis.up&(variable.no_ray_this_window|hero_tree.annihilator)&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|variable.trinket_priority=2)|trinket.2.proc.any_dps.duration>=fight_remains|fight_remains<=trinket.2.buff.any_dps.duration actions.cooldowns+=/use_item,use_off_gcd=1,slot=trinket1,if=!variable.trinket_1_buffs&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains|trinket.2.cooldown.duration=0)&gcd.remains>0.1 actions.cooldowns+=/use_item,use_off_gcd=1,slot=trinket2,if=!variable.trinket_2_buffs&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains|trinket.1.cooldown.duration=0)&gcd.remains>0.1 actions.cooldowns+=/use_item,slot=trinket1,if=!variable.trinket_1_buffs&(variable.damage_trinket_priority=1|trinket.2.cooldown.remains|trinket.2.cooldown.duration=0) actions.cooldowns+=/use_item,slot=trinket2,if=!variable.trinket_2_buffs&(variable.damage_trinket_priority=2|trinket.1.cooldown.remains|trinket.1.cooldown.duration=0) actions.reaps=eradicate actions.reaps+=/cull actions.reaps+=/reap actions.variables=variable,name=voidfall_dump,op=set,value=!buff.eradicate.up&(buff.voidfall_spending.stack>=3&prev_gcd.1.void_ray|buff.voidfall_spending.react>=3) actions.variables+=/variable,name=no_ray_this_window,op=set,value=action.void_ray.last_used<buff.metamorphosis.last_trigger actions.voidscarred=run_action_list,name=voidscarred_meta,if=buff.metamorphosis.up actions.voidscarred+=/run_action_list,name=voidscarred_out actions.voidscarred_hunt_entry=voidblade,if=cooldown.the_hunt.ready actions.voidscarred_hunt_entry+=/vengeful_retreat,if=cooldown.the_hunt.ready actions.voidscarred_hunt_entry+=/the_hunt,if=buff.vengeful_retreat_movement.up actions.voidscarred_meta=vengeful_retreat,use_off_gcd=1,if=buff.voidstep.up actions.voidscarred_meta+=/void_ray,if=variable.no_ray_this_window&(!talent.eradicate|active_enemies=1) actions.voidscarred_meta+=/eradicate,if=cooldown.void_ray.remains<gcd.max&!buff.soulburst.up actions.voidscarred_meta+=/void_ray,if=talent.eradicate&!buff.eradicate.up&active_enemies>1 actions.voidscarred_meta+=/reapers_toll,if=active_enemies>1&buff.hungering_slash.remains<gcd.max*2 actions.voidscarred_meta+=/predators_wake,if=buff.collapsing_star.up actions.voidscarred_meta+=/reapers_toll,if=talent.voidrush&buff.collapsing_star.up&cooldown.voidblade.remains<gcd.max actions.voidscarred_meta+=/pierce_the_veil,if=talent.voidrush&buff.collapsing_star.up actions.voidscarred_meta+=/collapsing_star actions.voidscarred_meta+=/devour,if=buff.soulburst.up actions.voidscarred_meta+=/reapers_toll,if=active_enemies>3&fury<void_metamorphosis_base_drain_ps*cooldown.void_ray.remains actions.voidscarred_meta+=/pierce_the_veil,if=active_enemies>3&time-buff.metamorphosis.last_trigger<15&buff.eradicate.up actions.voidscarred_meta+=/soul_immolation,if=active_enemies>3&!active_dot.soul_immolation&buff.collapsing_star_stacking.stack<15 actions.voidscarred_meta+=/soul_immolation,if=active_enemies=1&!active_dot.soul_immolation&fury>=void_metamorphosis_base_drain_ps*2&buff.impending_apocalypse.stack>=2 actions.voidscarred_meta+=/reapers_toll,if=soul_fragments<=8|active_enemies=1&buff.impending_apocalypse.stack>=3 actions.voidscarred_meta+=/pierce_the_veil,if=active_enemies<4 actions.voidscarred_meta+=/predators_wake,if=!buff.hungering_slash.up actions.voidscarred_meta+=/eradicate,if=active_enemies>3&buff.collapsing_star_stacking.stack+action.reap.souls_consumed>=30 actions.voidscarred_meta+=/pierce_the_veil actions.voidscarred_meta+=/call_action_list,name=reaps,if=action.reap.souls_consumed>=4+4*(active_enemies>1&buff.eradicate.up)&!buff.soulburst.up&(active_enemies>1|buff.impending_apocalypse.stack<3|buff.collapsing_star_stacking.stack+action.reap.souls_consumed>=30|cooldown.void_ray.remains<action.void_ray.execute_time) actions.voidscarred_meta+=/void_ray actions.voidscarred_meta+=/soul_immolation,if=active_dot.soul_immolation=0&fury<void_metamorphosis_base_drain_ps actions.voidscarred_meta+=/devour actions.voidscarred_out=pick_up_fragment,mode=nearest,type=all,use_off_gcd=1,line_cd=0.3,if=!buff.void_metamorphosis_stack.at_max_stacks&buff.void_metamorphosis_stack.stack>=buff.void_metamorphosis_stack.max_stack-3 actions.voidscarred_out+=/wait,sec=0.05,if=!buff.void_metamorphosis_stack.at_max_stacks&buff.void_metamorphosis_stack.stack>=buff.void_metamorphosis_stack.max_stack-1&(active_enemies=1&soul_fragments>=1|active_enemies>1&time-action.pick_up_fragment.last_used<1.5) actions.voidscarred_out+=/vengeful_retreat,use_off_gcd=1,if=buff.voidstep.up actions.voidscarred_out+=/consume,if=buff.soulburst.up&(active_enemies=1|talent.eradicate|buff.soulburst.remains<gcd.max) actions.voidscarred_out+=/call_action_list,name=voidscarred_hunt_entry,if=talent.the_hunt&active_enemies=1&buff.void_metamorphosis_stack.at_max_stacks actions.voidscarred_out+=/voidblade,if=active_enemies>1|!talent.the_hunt|!cooldown.the_hunt.ready actions.voidscarred_out+=/metamorphosis,if=buff.eradicate.up|!talent.eradicate|active_enemies=1|fight_remains<15 actions.voidscarred_out+=/void_ray,if=talent.eradicate&active_enemies>1&!buff.eradicate.up actions.voidscarred_out+=/call_action_list,name=reaps,if=fury<100&fury+4*action.reap.souls_consumed+10*talent.scythes_embrace>=100&action.reap.souls_consumed>=1&!buff.soulburst.up actions.voidscarred_out+=/hungering_slash actions.voidscarred_out+=/soul_immolation,if=active_enemies>1&active_dot.soul_immolation=0 actions.voidscarred_out+=/call_action_list,name=reaps,if=action.reap.souls_consumed>=4+4*(active_enemies>1&buff.eradicate.up)&!buff.soulburst.up actions.voidscarred_out+=/void_ray actions.voidscarred_out+=/soul_immolation,if=active_enemies=1&active_dot.soul_immolation=0 actions.voidscarred_out+=/the_hunt,if=talent.eradicate&active_enemies>3&cooldown.voidblade.remains actions.voidscarred_out+=/consume
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.