Balance Druid
PvE guide, updated for Patch 12.1.5
DPS Rotation & Cooldowns
How to play Balance Druid in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Balance Druid’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-9.3%
- One Button-17.6%
The full rotation is the one SimulationCraft’s sims play by default. Its priority list is SimC’s own for the spec, read here for one build and one kind of fight.
Rotation
BetaBalance Druid’s list reads best as SimC writes it
With this build, 11 of its 30 rows would show an expression as SimC writes it, which is too many to follow as steps. The abilities it uses are below in the order the list first uses them, and the list itself under them.
Abilities the list uses
15 abilitiesBefore the pull
Things to do before entering combat.
- 1Moonkin FormWhen ready
- 2WrathWhen ready
- 3WrathSimC enemies<=2
- 4StarfireSimC enemies>2
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
Sample opener
One simulated fight from the start, played by this list on the profile in the Gear section with the guide’s Single target build, whichever build the list above is read for. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@de11f57Everything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Balance APL can be found at https://github.com/dreamgrove/dreamgrove/blob/master/sims/owl/balance.txt # Executed before combat begins. Accepts non-harmful actions only. # Snapshot raid buffed stats before combat begins and pre-potting is done. actions.precombat=snapshot_stats # Executed before combat begins. Accepts non-harmful actions only. actions.precombat+=/variable,name=Starfall_talents,value=(spell_targets<3&(talent.starweaver&!talent.aetherial_kindling&!talent.meteorites&(talent.stellar_amplification&talent.power_of_goldrinn|talent.stellar_amplification&talent.power_of_goldrinn&talent.meteor_storm|talent.power_of_goldrinn&!talent.meteor_storm))|(talent.rattle_the_stars&!talent.meteorites&((talent.stellar_amplification|talent.power_of_goldrinn)&!talent.aetherial_kindling))) actions.precombat+=/variable,name=no_cd_talent,value=!talent.celestial_alignment&!talent.incarnation_chosen_of_elune|druid.no_cds actions.precombat+=/variable,name=ca_opener,op=set,value=1 actions.precombat+=/variable,name=opener,op=set,value=1 actions.precombat+=/variable,name=on_use_trinket,op=add,value=trinket.1.has_use_buff actions.precombat+=/variable,name=on_use_trinket,op=add,value=(trinket.2.has_use_buff)*2 actions.precombat+=/moonkin_form actions.precombat+=/wrath actions.precombat+=/wrath actions.precombat+=/wrath,if=talent.dream_surge&enemies<=2 actions.precombat+=/starfire,if=hero_tree.elunes_chosen|enemies>2 # Executed every time the actor is available. # Executed every time the actor is available. actions=potion,if=((variable.opener|variable.cds)&((prev_gcd.1.force_of_nature&hero_tree.keeper_of_the_grove|prev_gcd.1.fury_of_elune&hero_tree.elunes_chosen)|!talent.force_of_nature&!talent.fury_of_elune))|fight_remains<=30 actions+=/use_items,if=!trinket.1.is.wraps_of_cosmic_madness&!trinket.2.is.wraps_of_cosmic_madness&!trinket.1.is.font_of_venomous_rage&!trinket.2.is.font_of_venomous_rage&((variable.opener|variable.cds)&((prev_gcd.1.force_of_nature&hero_tree.keeper_of_the_grove|prev_gcd.1.fury_of_elune&hero_tree.elunes_chosen)|!talent.force_of_nature&!talent.fury_of_elune))&(buff.harmony_of_the_grove.up|hero_tree.elunes_chosen)|fight_remains<20 actions+=/use_item,name=wraps_of_cosmic_madness,if=!buff.eclipse.up actions+=/use_item,name=font_of_venomous_rage,if=!buff.eclipse.up actions+=/variable,name=cd_overflow,op=set,value=1,if=cooldown.ca_inc.charges_fractional>1.9|fight_remains<trinket.1.cooldown.remains actions+=/variable,name=cd_overflow,op=set,value=0,if=cooldown.ca_inc.charges_fractional<1 actions+=/berserking,if=buff.ca_inc.up&(buff.harmony_of_the_grove.up|!talent.dream_surge)|fight_remains<cooldown.ca_inc.remains actions+=/invoke_external_buff,name=power_infusion,if=buff.ca_inc.up actions+=/variable,name=eclipse_timings,value=((cooldown.eclipse.full_recharge_time<((cooldown.force_of_nature.remains*hero_tree.keeper_of_the_grove)<?(cooldown.fury_of_elune.remains)<?((buff.eclipse.duration+2)))|((trinket.1.cooldown.remains*!variable.cd_overflow*hero_tree.keeper_of_the_grove)<?cooldown.ca_inc.remains)<((cooldown.force_of_nature.remains*hero_tree.keeper_of_the_grove)<?(cooldown.fury_of_elune.remains)<?(buff.eclipse.duration+2)))&(buff.eclipse.duration<=(cooldown.ca_inc.remains<?cooldown.fury_of_elune.remains<?cooldown.force_of_nature.remains)|!talent.fury_of_elune|hero_tree.elunes_chosen|talent.radiant_moonlight)|fight_remains<buff.eclipse.duration)&(buff.eclipse.remains<2&fight_style.dungeonroute|!fight_style.dungeonroute) actions+=/variable,name=opener,op=set,value=0,if=buff.ca_inc.up actions+=/variable,name=starfall_cosmos,value=(talent.starweaver&(talent.meteorites&(talent.incarnation_chosen_of_elune&talent.meteor_storm&!talent.power_of_goldrinn|buff.ca_inc.down&(talent.incarnation_chosen_of_elune|talent.stellar_amplification|!talent.power_of_goldrinn))|buff.eclipse.down&(talent.meteorites|talent.aetherial_kindling|talent.stellar_amplification&!talent.power_of_goldrinn))|buff.ca_inc.down&talent.meteorites&talent.aetherial_kindling&talent.stellar_amplification&!talent.power_of_goldrinn|buff.eclipse.down&talent.meteorites&(talent.aetherial_kindling|talent.stellar_amplification|!talent.power_of_goldrinn))&buff.touch_the_cosmos.react&!buff.starweavers_weft.react actions+=/variable,name=cds,op=set,value=1,if=((((cooldown.force_of_nature.remains*hero_tree.keeper_of_the_grove)<?(cooldown.fury_of_elune.remains)<?((trinket.1.cooldown.remains*!variable.cd_overflow*hero_tree.keeper_of_the_grove)<?cooldown.ca_inc.remains)<?(buff.eclipse.remains-(10*(buff.bloodlust.up*buff.ascendant_stars.down)))<?buff.ca_inc.remains)<1)&(active_dot.moonfire>=active_enemies|active_dots.moonfire>=10|spell_targets=1&hero_tree.keeper_of_the_grove|hero_tree.elunes_chosen&spell_targets=1))&target.time_to_die>20 actions+=/variable,name=cds,op=set,value=0,if=buff.ca_inc.up actions+=/variable,name=mini,op=set,value=1,if=(((cooldown.eclipse.remains<?cooldown.force_of_nature.remains<?cooldown.fury_of_elune.remains<?buff.eclipse.remains)<1)&((((trinket.1.cooldown.remains*!variable.cd_overflow)<?cooldown.ca_inc.remains)+10)>(cooldown.force_of_nature.duration<?cooldown.fury_of_elune.duration-15)))&hero_tree.keeper_of_the_grove actions+=/variable,name=mini,op=set,value=0,if=prev_gcd.1.eclipse actions+=/run_action_list,name=opener,if=variable.opener actions+=/run_action_list,name=mini,if=variable.mini&!variable.opener actions+=/run_action_list,name=cooldowns,if=variable.cds&!variable.opener actions+=/run_action_list,name=ec_st,if=hero_tree.elunes_chosen&spell_targets=1 actions+=/run_action_list,name=kotg_st,if=spell_targets=1 actions+=/run_action_list,name=aoe,if=spell_targets>1 actions.aoe=celestial_alignment,if=fight_remains<20 actions.aoe+=/wrath,if=eclipse.lunar&spell_targets<=2&hero_tree.keeper_of_the_grove&buff.eclipse.down actions.aoe+=/starfire,if=eclipse.solar&spell_targets>2&hero_tree.keeper_of_the_grove&buff.eclipse.down actions.aoe+=/eclipse,if=!variable.opener&(cooldown.eclipse.full_recharge_time<gcd.max) actions.aoe+=/moonfire,target_if=refreshable&(target.time_to_die-remains)>6&active_dots.moonfire<10&buff.eclipse.down actions.aoe+=/sunfire,target_if=(remains<2|refreshable&buff.eclipse.down)&target.time_to_die>5 actions.aoe+=/fury_of_elune,if=fight_remains<10|cooldown.ca_inc.remains>10|talent.lunation actions.aoe+=/force_of_nature,if=hero_tree.elunes_chosen&astral_power<50&cooldown.ca_inc.remains>10&buff.eclipse.up|fight_remains<15 actions.aoe+=/eclipse,if=variable.eclipse_timings actions.aoe+=/convoke_the_spirits,if=(buff.ca_inc.up&astral_power<40|cooldown.ca_inc.remains>50&buff.harmony_of_the_grove.up&buff.ca_inc.down)&(buff.orbit_breaker.stack<10|hero_tree.keeper_of_the_grove) actions.aoe+=/starsurge,if=(astral_power>80|buff.eclipse.up&action.starsurge.cost>1)&variable.Starfall_talents&!buff.starweavers_warp.react&!buff.touch_the_cosmos.react|buff.starweavers_weft.react actions.aoe+=/starfall,if=((astral_power>80-79*hero_tree.elunes_chosen|buff.eclipse.up&action.starfall.cost>1)&spell_targets>=2|buff.starweavers_warp.react|buff.touch_the_cosmos.react)&target.time_to_die>5 actions.aoe+=/starfire,if=buff.ascendant_fires.up&buff.eclipse_lunar.up actions.aoe+=/new_moon,if=astral_power.deficit>energize_amount&debuff.atmospheric_exposure.remains<execute_time+0.5 actions.aoe+=/half_moon,if=astral_power.deficit>energize_amount&debuff.atmospheric_exposure.remains<execute_time+0.5 actions.aoe+=/full_moon,if=astral_power.deficit>energize_amount&debuff.atmospheric_exposure.remains<execute_time+0.5 actions.aoe+=/wild_mushroom,if=buff.eclipse_solar.up|cooldown.wild_mushroom.full_recharge_time<cooldown.ca_inc.remains actions.aoe+=/starfire,if=hero_tree.elunes_chosen|buff.eclipse.down&spell_targets.starfire>2|buff.eclipse_lunar.up&spell_targets.starfire>2 actions.aoe+=/wrath,if=spell_targets<=2 actions.cooldowns=moonfire,target_if=hero_tree.elunes_chosen&dot.moonfire.remains<12&spell_targets=1&cooldown.fury_of_elune.remains<1,line_cd=20 actions.cooldowns+=/moonfire,target_if=refreshable&(target.time_to_die-remains)>6&active_dots.moonfire<10&spell_targets>1 actions.cooldowns+=/sunfire,if=dot.sunfire.remains<18&cooldown.fury_of_elune.remains<1&(cooldown.force_of_nature.remains<1&hero_tree.keeper_of_the_grove|!hero_tree.keeper_of_the_grove),line_cd=10 actions.cooldowns+=/fury_of_elune actions.cooldowns+=/force_of_nature,if=hero_tree.keeper_of_the_grove actions.cooldowns+=/celestial_alignment,add_queue_lag=1 actions.ec_st=sunfire,target_if=remains<2|refreshable&buff.eclipse.down&target.time_to_die>10 actions.ec_st+=/moonfire,target_if=(remains<2|refreshable&!buff.eclipse.up&!cooldown.force_of_nature.remains<dot.moonfire.remains)&target.time_to_die>10 actions.ec_st+=/celestial_alignment,if=fight_remains<20 actions.ec_st+=/convoke_the_spirits,if=(buff.balance_of_all_things_arcane.stack<5|buff.balance_of_all_things_nature.stack<5|astral_power<40)&buff.ca_inc.up|cooldown.ca_inc.remains>40&buff.eclipse.up actions.ec_st+=/fury_of_elune,if=fight_remains<10|cooldown.ca_inc.remains>cooldown.fury_of_elune.duration|talent.lunation actions.ec_st+=/force_of_nature,if=fight_remains<10|cooldown.force_of_nature.duration<cooldown.ca_inc.remains actions.ec_st+=/eclipse,if=variable.eclipse_timings actions.ec_st+=/starfall,if=buff.starweavers_warp.react actions.ec_st+=/starfall,if=variable.starfall_cosmos actions.ec_st+=/starsurge,if=buff.eclipse.down&astral_power.deficit<20|buff.eclipse.up&action.starsurge.cost>1|buff.touch_the_cosmos.react|buff.starweavers_weft.react actions.ec_st+=/new_moon,if=astral_power.deficit>energize_amount actions.ec_st+=/half_moon,if=astral_power.deficit>energize_amount actions.ec_st+=/full_moon,if=astral_power.deficit>energize_amount actions.ec_st+=/wild_mushroom,if=buff.eclipse.up|cooldown.wild_mushroom.full_recharge_time<cooldown.ca_inc.remains actions.ec_st+=/starfire actions.kotg_st=sunfire,target_if=remains<2|refreshable&buff.eclipse.down&target.time_to_die>10 actions.kotg_st+=/moonfire,target_if=buff.harmony_of_the_grove.down&(remains<2|refreshable&!buff.eclipse.up&!cooldown.force_of_nature.remains<dot.moonfire.remains)&target.time_to_die>10 actions.kotg_st+=/celestial_alignment,if=fight_remains<=buff.ca_inc.duration actions.kotg_st+=/fury_of_elune,if=fight_remains<20|cooldown.force_of_nature.remains>cooldown.fury_of_elune.duration actions.kotg_st+=/force_of_nature,if=fight_remains<20 actions.kotg_st+=/convoke_the_spirits,if=astral_power<40&buff.harmony_of_the_grove.up|fight_remains<10 actions.kotg_st+=/eclipse,if=variable.eclipse_timings&(astral_power>60|charges_fractional=2)|fight_remains<(15+(buff.ca_inc.duration*(cooldown.ca_inc.remains<fight_remains-20))) actions.kotg_st+=/starfall,if=buff.starweavers_warp.react actions.kotg_st+=/starfall,if=variable.starfall_cosmos actions.kotg_st+=/starsurge,if=buff.eclipse.down&astral_power.deficit<20|buff.eclipse.up&action.starsurge.cost>1&(astral_power.deficit<10|cooldown.force_of_nature.remains>5+buff.eclipse.remains|buff.ascendant_stars.up)|buff.touch_the_cosmos.react|buff.starweavers_weft.react actions.kotg_st+=/new_moon,if=astral_power.deficit>energize_amount actions.kotg_st+=/half_moon,if=astral_power.deficit>energize_amount actions.kotg_st+=/full_moon,if=astral_power.deficit>energize_amount actions.kotg_st+=/wild_mushroom,if=buff.eclipse.up|cooldown.wild_mushroom.full_recharge_time<cooldown.ca_inc.remains actions.kotg_st+=/wrath actions.mini=fury_of_elune actions.mini+=/force_of_nature actions.mini+=/eclipse actions.opener=moonfire,if=!talent.convoke_the_spirits,line_cd=999 actions.opener+=/moonfire,target_if=refreshable&(target.time_to_die-remains)>6&active_dots.moonfire<10&spell_targets>1 actions.opener+=/sunfire,line_cd=999 actions.opener+=/eclipse,if=!talent.convoke_the_spirits,line_cd=999 actions.opener+=/starsurge,if=buff.ascendant_stars.up&hero_tree.elunes_chosen&!talent.lunation&spell_targets=1 actions.opener+=/wrath,if=astral_power<80&hero_tree.keeper_of_the_grove&spell_targets.starfire<3&!talent.convoke_the_spirits actions.opener+=/starfire,if=!talent.convoke_the_spirits&(astral_power<80&spell_targets>=3&hero_tree.keeper_of_the_grove|hero_tree.elunes_chosen&(buff.ascendant_fires.up&talent.lunation|!talent.lunation&(astral_power<80&spell_targets=1))) actions.opener+=/moonfire,if=!talent.convoke_the_spirits&(dot.moonfire.remains<15-(8*talent.aetherial_kindling))&cooldown.force_of_nature.ready&hero_tree.elunes_chosen&cooldown.fury_of_elune.ready,line_cd=999 actions.opener+=/sunfire,if=!talent.convoke_the_spirits&dot.sunfire.remains<15&cooldown.force_of_nature.ready&cooldown.fury_of_elune.ready,line_cd=999 actions.opener+=/fury_of_elune actions.opener+=/force_of_nature actions.opener+=/celestial_alignment,add_queue_lag=1
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.