Affliction Warlock
PvE guide, updated for Patch 12.1.5
DPS Rotation & Cooldowns
How to play Affliction Warlock in each rotation style: the full rotation SimulationCraft sims play by default, and the game’s Assisted Highlight and One Button rotations beside it.
Rotation style comparison
How Affliction Warlock’s DPS compares when using the game’s assisted modes instead of the full rotation, based on Single Target simulations.
- Full rotationBaseline
- Assisted Highlight-12.6%
- One Button-16.1%
The full rotation is the one SimulationCraft’s sims play by default. Its priority list is SimC’s own for the spec, read here for one build and one kind of fight.
Rotation
Beta11 abilities- 1Unstable Affliction
- 2Drain SoulWhen ready
- 3Shadow BoltWhen ready
- 4Racial ability
- 5HauntWhen ready
- 6Agony
- 7Wither
- 8Dark Harvest
- 9MalevolenceWhen ready
- 10Summon Darkglare
- 11Malefic Grasp
Every step also needs the ability off cooldown and affordable. Range checks are left out. A blank Targets cell means any number of targets.
Before the pull
Things to do before entering combat.
- 1Summon Pet
- 2Haunt
Cooldowns
When each cooldown was used across the sample fight, so you can see how often each comes back and which ones line up.
Sample opener
One simulated fight from the start, played by this list on the profile in the Gear section with the guide’s Single target build, whichever build the list above is read for. Procs and timing change the order from fight to fight, so use it to get a feel for the start rather than as a script.
The full priority list
simc@ff0d07fEverything above is read from this SimulationCraft list, including the steps the page hides (the potion and on-use items) and the branches your build and fight leave out.
# This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=summon_pet actions.precombat+=/variable,name=trinket_1_buffs,value=(trinket.1.has_buff.intellect|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit|trinket.1.is.signet_of_the_priory)&(trinket.1.cooldown.duration>=20) actions.precombat+=/variable,name=trinket_2_buffs,value=(trinket.2.has_buff.intellect|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit|trinket.2.is.signet_of_the_priory)&(trinket.2.cooldown.duration>=20) actions.precombat+=/snapshot_stats actions.precombat+=/grimoire_of_sacrifice,if=talent.grimoire_of_sacrifice actions.precombat+=/seed_of_corruption,if=(hero_tree.soul_harvester&active_enemies>1)|active_enemies>2 actions.precombat+=/haunt,if=active_enemies<2|(hero_tree.hellcaller&active_enemies<3) actions.precombat+=/potion,if=potion.liquid_luster # Executed every time the actor is available. actions=call_action_list,name=variables actions+=/call_action_list,name=end_of_fight actions+=/call_action_list,name=ogcd actions+=/call_action_list,name=items actions+=/call_action_list,name=soul_harvester,if=hero_tree.soul_harvester actions+=/call_action_list,name=hellcaller,if=hero_tree.hellcaller actions+=/malefic_grasp,chain=1,early_chain_if=buff.nightfall.react,if=pet.darkglare.active actions+=/drain_soul,chain=1,early_chain_if=buff.nightfall.react,interrupt_if=tick_time>0.5 actions+=/shadow_bolt actions.HC_aoe=haunt actions.HC_aoe+=/seed_of_corruption,if=(!dot.wither.ticking|dot.wither.refreshable)&!dot.seed_of_corruption.ticking&!prev.seed_of_corruption&!action.seed_of_corruption.in_flight actions.HC_aoe+=/dark_harvest actions.HC_aoe+=/agony,target_if=min:remains,if=active_dot.agony<14&remains<5 actions.HC_aoe+=/malevolence actions.HC_aoe+=/summon_darkglare actions.HC_aoe+=/seed_of_corruption,if=talent.sow_the_seeds|active_enemies>5 actions.HC_aoe+=/unstable_affliction actions.HC_aoe+=/agony,target_if=min:remains,if=remains<5 actions.HC_aoe+=/malefic_grasp,if=pet.darkglare.remains<gcd actions.HC_cleave=haunt actions.HC_cleave+=/seed_of_corruption,if=talent.sow_the_seeds&!dot.wither.ticking&!dot.seed_of_corruption.ticking&!prev.seed_of_corruption&!action.seed_of_corruption.in_flight actions.HC_cleave+=/wither,target_if=min:remains,if=remains<5&!(action.seed_of_corruption.in_flight|dot.seed_of_corruption.remains>0)&fight_remains>remains+5 actions.HC_cleave+=/agony,target_if=refreshable actions.HC_cleave+=/dark_harvest actions.HC_cleave+=/malevolence actions.HC_cleave+=/summon_darkglare,if=cooldown.summon_darkglare.duration<fight_remains|fight_remains<(20+5*talent.eye_contract+action.malefic_grasp.execute_time) actions.HC_cleave+=/malefic_grasp,if=pet.darkglare.remains<gcd actions.HC_cleave+=/unstable_affliction actions.HC_st=haunt actions.HC_st+=/agony,if=refreshable actions.HC_st+=/wither,if=refreshable actions.HC_st+=/dark_harvest,if=execute_time<(dot.agony.remains<?dot.corruption.remains) actions.HC_st+=/malevolence actions.HC_st+=/summon_darkglare,if=cooldown.summon_darkglare.duration<fight_remains|fight_remains<(20+5*talent.eye_contract+action.malefic_grasp.execute_time) actions.HC_st+=/malefic_grasp,if=buff.nightfall.react>1|pet.darkglare.remains<gcd actions.HC_st+=/drain_soul,if=buff.nightfall.react>1 actions.HC_st+=/shadow_bolt,if=buff.nightfall.react>1 actions.HC_st+=/unstable_affliction,if=pet.darkglare.remains|buff.malevolence.remains|soul_shard>4|buff.shard_instability.react>2|buff.cascading_calamity.remains<gcd.max actions.SH_aoe=haunt actions.SH_aoe+=/seed_of_corruption,if=(!dot.corruption.ticking|dot.corruption.refreshable)&!dot.seed_of_corruption.ticking&!prev.seed_of_corruption&!action.seed_of_corruption.in_flight actions.SH_aoe+=/dark_harvest actions.SH_aoe+=/seed_of_corruption,target_if=!dot.unstable_affliction.ticking&buff.succulent_soul.remains,if=set_bonus.midnight_season_2_4pc&active_enemies<=5 actions.SH_aoe+=/agony,target_if=min:remains,if=active_dot.agony<12&remains<5 actions.SH_aoe+=/summon_darkglare actions.SH_aoe+=/malefic_grasp,if=buff.nightfall.react>1&active_enemies<=6 actions.SH_aoe+=/shadow_bolt,if=buff.nightfall.react>1&active_enemies<=7 actions.SH_aoe+=/seed_of_corruption,if=talent.sow_the_seeds|active_enemies>5 actions.SH_aoe+=/unstable_affliction actions.SH_aoe+=/agony,target_if=min:remains,if=remains<duration*0.5 actions.SH_aoe+=/malefic_grasp,if=pet.darkglare.remains<gcd actions.SH_cleave=haunt actions.SH_cleave+=/seed_of_corruption,if=(!dot.corruption.ticking|dot.corruption.refreshable)&!dot.seed_of_corruption.ticking&!prev.seed_of_corruption&!action.seed_of_corruption.in_flight actions.SH_cleave+=/agony,target_if=refreshable actions.SH_cleave+=/dark_harvest actions.SH_cleave+=/summon_darkglare actions.SH_cleave+=/seed_of_corruption,target_if=!dot.unstable_affliction.ticking,if=buff.succulent_soul.remains&talent.sow_the_seeds&!pet.darkglare.active actions.SH_cleave+=/seed_of_corruption,if=talent.sow_the_seeds&!pet.darkglare.active actions.SH_cleave+=/unstable_affliction,cycle_targets=1,if=!ticking&buff.succulent_soul.remains actions.SH_cleave+=/unstable_affliction actions.SH_cleave+=/malefic_grasp,if=buff.nightfall.react>1|pet.darkglare.remains<gcd actions.SH_cleave+=/drain_soul,if=buff.nightfall.react>1 actions.SH_cleave+=/shadow_bolt,if=buff.nightfall.react>1 actions.SH_st=haunt actions.SH_st+=/agony,if=remains<3 actions.SH_st+=/corruption,if=remains<3 actions.SH_st+=/dark_harvest,if=soul_shard<3&execute_time<(dot.agony.remains<?dot.corruption.remains)&(!talent.cascading_calamity|buff.cascading_calamity.remains)&(!set_bonus.midnight_season_2_4pc|buff.unstable_empowerment.remains) actions.SH_st+=/summon_darkglare,if=cooldown.dark_harvest.remains actions.SH_st+=/malefic_grasp,if=buff.nightfall.react>1|pet.darkglare.remains<gcd actions.SH_st+=/drain_soul,if=buff.nightfall.react>1 actions.SH_st+=/shadow_bolt,if=buff.nightfall.react>1 actions.SH_st+=/seed_of_corruption,if=set_bonus.midnight_season_2_4pc&talent.siphon_life&buff.shard_instability.react actions.SH_st+=/unstable_affliction,if=soul_shard|buff.shard_instability.react actions.end_of_fight=unstable_affliction,if=soul_shard&fight_remains<8&active_enemies<3 actions.end_of_fight+=/seed_of_corruption,if=soul_shard&fight_remains<8&active_enemies>2 actions.end_of_fight+=/drain_soul,if=buff.nightfall.react&fight_remains<5 actions.end_of_fight+=/shadow_bolt,if=buff.nightfall.react&fight_remains<5 actions.hellcaller=call_action_list,name=HC_st,if=active_enemies=1 actions.hellcaller+=/call_action_list,name=HC_cleave,if=active_enemies=2 actions.hellcaller+=/call_action_list,name=HC_aoe,if=active_enemies>2 actions.items=use_item,name=stormbound_emblem_of_dazar,if=cooldown.summon_darkglare.remains<=4&dot.agony.remains&(dot.corruption.remains|dot.wither.remains)&cooldown.dark_harvest.remains>1 actions.items+=/use_item,name=galactic_gladiators_badge_of_ferocity,if=(buff.malevolence.up|pet.darkglare.active)|fight_remains<20 actions.items+=/use_item,name=hex_lords_dooming_idol,if=pet.darkglare.active|buff.hex_lords_doom.stack>19|fight_remains<=30 actions.items+=/use_items,if=(buff.malevolence.up|pet.darkglare.active)|fight_remains<20 actions.items+=/use_item,use_off_gcd=1,slot=main_hand actions.ogcd=potion,use_off_gcd=1,if=variable.cds_active|fight_remains<32 actions.ogcd+=/invoke_external_buff,name=power_infusion,if=variable.cds_active|fight_remains<16 actions.ogcd+=/berserking,use_off_gcd=1,if=variable.cds_active|fight_remains<14 actions.ogcd+=/blood_fury,use_off_gcd=1,if=variable.cds_active|fight_remains<17 actions.ogcd+=/fireblood,use_off_gcd=1,if=variable.cds_active|fight_remains<10 actions.ogcd+=/ancestral_call,use_off_gcd=1,if=variable.cds_active|fight_remains<17 actions.soul_harvester=call_action_list,name=SH_st,if=active_enemies=1 actions.soul_harvester+=/call_action_list,name=SH_cleave,if=active_enemies=2 actions.soul_harvester+=/call_action_list,name=SH_aoe,if=active_enemies>2 actions.variables=variable,name=cds_active,op=set,value=!talent.summon_darkglare|pet.darkglare.remains actions.variables+=/variable,name=darkglare_active,op=set,value=pet.darkglare.active|(cooldown.summon_darkglare.duration-cooldown.summon_darkglare.remains)<20 actions.variables+=/cycling_variable,name=min_agony,op=min,value=dot.agony.remains+(99*!dot.agony.remains) actions.variables+=/variable,name=malevolence_from_cast,value=0,op=set,if=buff.malevolence.up=0 actions.variables+=/variable,name=malevolence_from_cast,value=1,op=set,if=prev_gcd.1.malevolence
Is this rotation built for your talents?
The rotation follows your talent build. Sim your highest-DPS build on your own gear, for the mode and rotation style you play.