DPS Rankings


World of Warcraft 9.0.1 Shadowlands Pre-Patch

Shadowlands 9.0.1 pre-patch rankings v6 are now live.
This will be continually updated every few days until SimC updates slow down.

1 Shadow 4,943 DPS 100.0%
2 Subtlety 4,823 DPS 97.6%
3 Beast Mastery 4,776 DPS 96.6%
4 Frost 4,545 DPS 92.0%
5 Fire 4,463 DPS 90.3%
6 Assassination 4,343 DPS 87.9%
7 Enhancement 4,330 DPS 87.6%
8 Marksmanship 4,246 DPS 85.9%
9 Outlaw 4,227 DPS 85.5%
10 Survival 4,210 DPS 85.2%
11 Balance 4,190 DPS 84.8%
12 Frost 3,981 DPS 80.5%
13 Affliction 3,939 DPS 79.7%
14 Arcane 3,871 DPS 78.3%
15 Fury 3,795 DPS 76.8%
16 Elemental 3,716 DPS 75.2%
17 Feral 3,655 DPS 73.9%
18 Windwalker 3,611 DPS 73.0%
19 Retribution 3,481 DPS 70.4%
20 Destruction 3,443 DPS 69.7%
21 Havoc 3,404 DPS 68.9%
22 Unholy 3,224 DPS 65.2%
23 Arms 3,222 DPS 65.2%
24 Demonology 3,183 DPS 64.4%

DPS Rankings Overview

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.

We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.

If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Common Questions

The damage meters for my boss fights look very different than these rankings. Why?

There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?

Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.

While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.

Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.