Warrior DPS


Phase 6: Naxxramas

#Flasks, Elixirs, Potions, Buffs

This is a quick reference guide to the best consumables such as Flasks, Elixirs and Potions to use for maximizing and survivability at level 60 as a Warrior. While the individual value of some of these items may feel small — the impact of the combined total stats and effects from utilizing as many of these items as possible is huge. This section should be utilized to it’s fullest by those who want to push the limits.

#Flasks

+1200 Health

The best flasks options are both survivability based. Use this one if a health bonus would be more favorable than added resistance.

+25 Resistance (All)

The best flasks options are both survivability based. Use this one if resistance is important in your current situation.

#Elixirs

+25 Agility & 2% Crit

An amazing DPS boosting Elixir that all serious raiders should stock up on!

+25 Agility

This is a good option when on a budget, however it's a full 2% crit downgrade from Mongoose.

#Potions

+45-75 Rage & 60 Strength

A handy potion to use for DPS boosts, especially during execute phases on bosses. For cheaper options, there are lower quality Rage Potions that don't also increase strength.

+20% Run Speed

This Potion from Zul'Gurub acts like an Elixir, buffing you for 2 hours.

+Heal

This is good to keep stocked up as dead DPS is no DPS! Use when in a pinch.

+Stun & Snare Immunity

Handy for certain encounters and PvP.

+Stun & Snare Break

Handy for certain encounters and PvP. Functions differently than Free Action Potion.

+Debuff Removal Buff

Handy for certain encounters and PvP.

+Physical Damage Immunity

Handy for certain encounters and PvP.

+Absorbs Fire Damage

Lasts 1 hour. Great for using before starting fire-damage-heavy encounters.

+Absorbs Nature Damage

Lasts 1 hour. Great for using before starting nature-damage-heavy encounters.

+Absorbs Frost Damage

Lasts 1 hour. Great for using before starting frost-damage-heavy encounters.

+Absorbs Shadow Damage

Lasts 1 hour. Great for using before starting shadow-damage-heavy encounters.

#Food

+20 Strength

A recipe learned from a Silithus Quest, added in Phase 4.

+10 Strength

Can buy from Argent Dawn vendor once revered.

#Weapon Stones

+2% Weapon Crit

Sharpening stones are temporary enchantments that work alongside permanent enchants like Crusader. Horde Note: This conflicts with the temporary enchant buff from Windfury Totem and should not be used on your mainhand.

+8 Weapon Damage

A cheaper alternative for those on a budget!

#Misc Items

+40 Attack Power

This is acquired from the Witch Doctor Mau'ari repeatable quest in Winterspring.

+30 Strength

This is acquired from the Witch Doctor Mau'ari repeatable quest in Winterspring.

+25 Agility

This is acquired from repeatable quests with Bloodmage Drazial in Blasted Lands.

+25 Strength

This is acquired from repeatable quests with Bloodmage Drazial in Blasted Lands.

+700-900 Heal

This is not considered a potion, so it does not activate cooldowns for potions. Acquired from repeatable quest Corrupted Whipper Root in Felwood.

+15 Stamina

Alcohol buff. Alcohol buffs cannot be stacked amongst each-other.

+10 Stamina

Be sure to stay stocked up on these. They are purchased from an ogre in Dire Maul.