Stat Priority (5.4.7)

Stats are the core of your character and how you choose to balance those stats will greatly impact the effectiveness of your Protection Paladin. Use this guide to select the stats that are the most important for your Paladin and learn how to prioritize those stats to optimize your performance.

Stat Priority

Stamina > Melee Hit (7.5%) > Expertise (15%) > Haste > Mastery > Parry > Dodge

Stat Summaries

Stamina Increases your total health. You want to stack just enough Stamina to survive a couple of hits from bosses so that your healers have time to react.

Expertise & Hit These two stats are effective for both threat generation and survival. You need 7.5% Hit (2550 Rating) to no longer miss your attacks, 15% Expertise (2550 Rating) to no longer have attacks dodged, and 15% (5100 Rating) Expertise to no longer have your attacks Parried. Properly stacking Expertise and Hit maximizes your Holy Power generation.

Haste increases your attack speed and, thanks to Sanctity of Battle, reduces the GCD of your core Holy Power generating abilities. Increasing Holy Power generation increases your survivability and threat by giving you more Holy Power to spend on Shield of The Righteous.

Mastery Mastery Divine Bulwark increases the damage reduction of your Shield of The Righteous, boosts the healing bonus of Bastion of Glory, and improves your chance to block attacks. Mastery leads to slightly smoother incoming damage that may be easier for your healers to manage.

Parry Allows you to avoid an incoming physical attack. Parry has very low diminishing returns which means you can stack a lot of Parry and it will still be an effective stat. As a rule, you want 2.5x as much Parry as Dodge. Parry reduces more damage than Mastery, but can lead to spikes in incoming damage with bad avoidance streaks.

Dodge Allows you to avoid an incoming physical attack. Dodge has a higher rate of diminishing returns than Parry and should not be stacked as high. Dodge reduces more damage than Mastery, but can lead to spikes in incoming damage with bad avoidance streaks.