Stat Priority for Guardian Druid in PvE | Latest Patch 6.0.3
Below are the Stat Priority and Stat Summaries for Guardian Druid at level 100. The Stat Priority ranks your stats from most effective (left) to least effective (right). The Stat Summaries provide a quick overview of how each stat impacts your character.
Armor > Stamina > Multistrike > Bonus Armor > Mastery > Versatility > Agility > Haste > CritView Weights & Pawn
- Bonus Armor
( Pawn: v1: "PvE-630-Druid-Guardian-Noxxic": Agility=6.05, Armor=32.43, Stamina=29.02, MasteryRating=8.99, HasteRating=2.7, Multistrike=19.92, CritRating=1.67, Versatility=7.35, BonusArmor=13.4 )
Armor reduces physical damage received.
Stamina increases your total health.
Multistrike grants a chance for your spells and abilities to activate up to 2 additional times at 30% effectiveness.
Bonus Armor increases Armor and attack power for tanking specializations. As a Guardian, Bonus Armor also increases your Attack Power thanks to Bladed Armor.
Mastery provides a passive bonus to your character based on your specialization. Mastery Primal Tenacity grants a a physical damage absorption shield each time you are hit by a physical attack and Survival of The Fittest provides additional Mastery rating.
Versatility increases your damage, healing, and absorption done and decreases damage received.
Agility increases your attack power and the damage dealt by your abilities. Further, Agility slightly increases your chance to Dodge.
Haste increases attack and spell casting speed, adds additional damage and healing to DoTsA spell or ability that does damage over time. and HoTsA spell or ability that heals over time., and reduces the GCDA universal cooldown activated by most abilities.. As a Guardian, Haste also increases the number of procs you receive from Tooth And Claw.
Critical Strike increase the chance for your spells and attacks to critically hit for additional damage and healing. As a Guardian, due to Primal Fury, your critical strikes with Bear form attacks generate additional Rage. This allows for more frequent use of Frenzied Regeneration and Savage Defense.