Stat Priority for Blood Death Knight in PvE | Latest Patch 6.1
Below are the Stat Priority and Stat Summaries for Blood Death Knight at level 100. The Stat Priority ranks your stats from most effective (left) to least effective (right). The Stat Summaries provide a quick overview of how each stat impacts your character.
Stamina > Armor > Bonus Armor > Multistrike >= Strength = Haste >= Versatility > Mastery > Crit > LeechView Weights & Pawn
- Bonus Armor
( Pawn: v1: "PvE-630-Death_Knight-Blood-Noxxic": Strength=5.57, Armor=14.01, Stamina=23.45, MasteryRating=3.02, HasteRating=5.52, Leech=0.05, CritRating=2.42, Multistrike=6.07, Versatility=5.19, BonusArmor=13.15 )
Stamina increases your total health.
Armor reduces physical damage received.
Bonus Armor increases Armor and attack power for tanking specializations. As Blood, Bonus Armor also increases your Attack Power thanks to Bladed Armor.
Multistrike grants a chance for your spells and abilities to activate up to 2 additional times at 30% effectiveness. As Blood, Runic Strikes provides additional Multistrike rating and also increases your Runic Power generation along with Blood Rites.
Strength increases your attack power and the damage dealt by your abilities. Further, Strength slightly increases your chance to Parry.
Haste increases attack and spell casting speed, adds additional damage and healing to DoTsA spell or ability that does damage over time. and HoTsA spell or ability that heals over time., and reduces the GCDA universal cooldown activated by most abilities.. Also, Haste increases your Rune regeneration speed. As Blood, Haste allows for more frequent use of your Rune-based threat and survivability abilities.
Versatility increases your damage, healing, and absorption done and decreases damage received.
Mastery provides a passive bonus to your character based on your specialization. Mastery Blood Shield provides an absorption shield with every Death Strike. Stacking Mastery leads to smoother incoming damage that is easier for healers to manage.
Critical Strike increase the chance for your spells and attacks to critically hit for additional damage and healing. As Blood, Crit also increases your chance to Parry via Riposte.