It would be helpful to see your gear and your reforges. If you’re having mana issues, it’s best to prioritize crit higher, as we have [spell=16196]. This is especially noticeable in more single-target healing heavy encounters (healing rain does not benefit from resurgence). Also, I might suggest using [item=41535]. This makes things like [spell=5394] completely free if recalled before the final second. I’m also not sure how you’re utilizing [spell=16190]. Use it as early in the encounter as you can first benefit from it’s effect. Afterward, you would continue to use it on CD, typically. So, use it early and often; do not save it for when you are low on mana. Hopefully, something here can help!
It would be helpful to see your gear and your reforges. If you’re having mana issues, it’s best to prioritize crit higher, as we have Resurgence. This is especially noticeable in more single-target healing heavy encounters (healing rain does not benefit from resurgence). Also, I might suggest using Glyph of Totemic Recall. This makes things like Healing Stream Totem completely free if recalled before the final second. I’m also not sure how you’re utilizing Mana Tide Totem. Use it as early in the encounter as you can first benefit from it’s effect. Afterward, you would continue to use it on CD, typically. So, use it early and often; do not save it for when you are low on mana. Hopefully, something here can help!
As primalist said, crit gives you more mana back when you have to single-target heal a lot. What I normally do, is I get as much spirit as possible (reforging, even though you shouldn’t have gear without spirit; and getting spirit trinkets). Mana Tide Totem is very good as well. As much spirit as possible is what I go for, mainly because you regenerate more mana passively, also when you have to AoE heal. Here’s a sort of checklist:
1. Keep using your Mana Tide Totem after you’ve have ~85-90% mana left
2. Keep using any spirit trinkets you might have
3. Try to use Healing Wave as much as possible. You will gain more mana than you use, if you crit with a Healing Wave.
4. Remember to use Riptide as well, to gain the Tidal Waves buff. This allows for more healing output, by giving you faster Healing Waves and Greater Healing Waves (more Healing Waves in shorter time = potentially more mana back faster, if you crit).
5. As Primalist said, if you use Glyph of Totemic Recall and remember to us Totemic Recall just as your healing stream totem is about to run out, that is in and of itself free healing (plus the totem heals for a decent amount without you having to do anything).
Hope the list helps.
P.S.: Sorry, Primalist, for copying some of your post and advice. (Some of it helped me as well)
Using mana tide earlier in a fight allows extra uses of mana tide throughout the fight. For example, if you use mana tide in the first minute of a five minute fight, it will come back again around the four minute mark, allowing for another use and overall more mana regen. If you had initially waited until you had less mana (and later in the fight), and used mana tide totem, say, 2.5 mins into the fight, it would not come off cooldown until after the fight has completed – effectively halving the mana regen you would have gained from using MTT 1 minute in. Plus, waiting until you need mana in a dire way to use MTT puts you in a difficult position, as you will most likely be relying only on MTT regen alone during its duration, which can be stressful and may cause you to overheal or be less efficient with your heals.
I hope this helped. Other than that some of the best advice I can give is to just stay relaxed. I used to heal all panicky and tense, but once I started calming down a bit, and just playing my class, I found I could put out a lot better healing than before.
If you have any other question I’d love to try to help :)
@Zathino — Do you run out of mana in raids or heroics? This sounds like an obvious question but if your running out of mana in heroics your definitely doing something wrong. Now I don’t mean to say that your not allowed to sit down and drink to get your mana up between fights but with a full reserve of mana no healing class should run out of mana during any one boss fight. Thats usually a sign of the group not knowing the fights and taking extreme amounts of damage.
For raids however its almost normal to run out of mana as a healer. Theres almost no chance that every person in the raid understands the fight innately. Theres bound to be some screw ups that cause healers to burn mana, thats why Blizz added abilities like Hymn of Hope.
@King Travis — I run out of Mana in heroics. i dont use healing surge unless it was absolutely necessary and i use Riptide as often as possible. I also use chain heal with the Glyph of Chaining so i cant spam it i havent become dependant upon it. I do use healing rain often yes and combine it with Healing Stream Totem and some chain Heals. If Absolutely Necessary i use Rain + ascendance + chain heal to make sure everyone is okay. I would love to meet in game if possible and Show you guys
@Zathino — I can understand why you run out of mana in heroics, if you mainly use spells like Healing Rain and Chain Heal in heroics. They are both very powerful spells, and very good for AoE healing, but if only one person is taking the damage, you might want to consider using healing spells such as Healing Wave (or Greater Healing Wave if need be), since you still get the Tidal Waves buff from using Riptide and Chain Heal (which you stated you used often). Also, combining Healing Rain and your Healing Stream totem might be overdoing it a bit (depends on the amount of damage taken across the board), but is in general a large amount of passive healing.
It might just be me thinking a bit too much like a paladin healer, but using Healing Wave with Tidal Waves helps you keep a lot of mana in reserve, and it reduces the amount of overhealing done to people who actually don’t need to be healed (for example in an encounter where only one person takes damage, maybe the tank). Overhealing might as well be considered wasted healing (although lessened by the fact that shamans grant extra max HP on heal).
My point is, try to minimize the amount of overhealing done, seeing as you can’t control precisely who will be healed by either Healing Rain or Chain Heal (not saying you shouldn’t use them, just be mindful). And remember to consume as many Tidal Waves as possible.
I can’t think of much to put here that hasn’t already been said other than just one or two tips I find very useful but I don’t see many people using.
First off is the Unleashed Fury talent, next heal on that target is increased by 50% +30% from Unleash Life, and +20% from Earth shield on the target, best used with Riptide as it’s quite a long duration HoT so you can get a lot out of it that way.
(Just remember not to cast riptide again until that one ends lol)
Another use for it is an effective “OH SHIT!” macro.
Unleash Elements, Ancestral Swiftness and Greater Healing Wave together.
I used it earlier on the tank when he was at 10% health for just over 600k, which is an insane number lol, it overhealed for 67k lol
Spirit Link Totem, it does a nice amount of healing by balancing the health pool of the players in range but I find it even more useful usful in drastically lowering the amount of overhealing done by Healing Rain.
Overhealing is one of the main issues with anything based on HoT spells, Resto Druid, Resto Shaman, Holy Priest and Mistweaver Monks all have a few HoT spells and all will have some issues with overhealing, not a lot you can really do about it though other than not heal.
Last thing that comes to mind is about gear, I see a lot of healers stacking sprit at the expense of all else, so, they may have good mana regen, but they lack the raw spell power needed for a strong heal. I don’t go for pure int gems, but I use a lot of hybrid int gems, int/spirit in red slots, int/mastery or haste in yellow slots, pure spirit in blue, and as my gear improves I plan to replace pure spirit with int/spirit
March 30, 2013 at 8:20 pm
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